Problems / 1D Dynamic Programming / House Robber
#101 Medium Time O(n) Space O(1) Animated

House Robber

Maximize robbery money without robbing adjacent houses.

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Tutor Mode Build the mental model before you memorize the code.
  1. 1 Predict
  2. 2 Trace
  3. 3 Explain
  4. 4 Implement
Pattern Dynamic programming: reuse smaller answers

Define one state whose value fully solves a smaller version of the problem.

Approach: Dynamic Programming (1D)
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